Mod
Users Frequently Asked Questions
Q.
The mod consists of a self installer! What do I do?
1. Place the mod
in your Program/Files/Bethesda/Morrowind directory.
2. Make a back up
of your .ini (Configurations File). This is most easily
done by copying the file to your “My Documents”
directory.
3. Double click on
the installer. This should prompt the installer to begin
the extracting of its files.
4. Some installers
will ask you where to install the files. Choose to extract
all the files to your Morrowind directory (unless noted
otherwise in the read me). They should automatically be
placed into the proper directories.
5. Some self installation
mods will automatically enable themselves in the Morrowind
launcher. Always double check.
Q.
Where do I unzip (or extract) the files to?
A. It
is best to always extract your files into the Program/Files/Bethesda/Morrowind
directory unless instructed to do otherwise by the read
me.
Q.
What is my Morrowind.ini file and how do I find it?
A. Your .ini file
is commonly known as your Configuration Settings File.
If you set Morrowind to install at its default path this
file should be located in your ProgramFiles/Bethesda/Morrowind
directory.
Q.
I keep getting the error similar to this:
"One
of the files that "WaterDrow.esp" is dependent
on has changed since the last save.
This may result in errors. Saving again will clear this
message."
What
is this? What do I do?
A. This error is
common. All it means is that the version of Morrowind
you are playing with is made from a different version
than the mod was created with. You may safely ignore these
errors, however if you wish to fix it:
Open up the Construction Set. Under "File" Select
"Data Files". You will now be given a list similar
to the one in your Morrowind launcher. Find and double
click on the mod that is giving you the errors. Select
"set as active file" and hit "ok".
Allow the mod to load in the construction set, and select
"yes" to any errors you are given. Once it is
finished loading, select "save" and exit.
If you choose to
ignore them, but are tired of selecting yes a million
times every time you load the game:
Open your Morrowind
.ini file (configuration settings) and type in AllowYestoAll=1
Exit and save. You will now be given a "yes to all"
button to save you time on clicking those errors.
Q. I keep getting annoying yellow boxes with exclamation
marks! What are these?
A. Either you installed
the mod wrong, files where misplaced in the packaging
of the mod, or your download was incomplete. No matter
what the situation, you are missing those files. First
thing you need to do is to check your “warnings.txt”
(Found in your Morrowind Directory) for errors such as:
“Meshes/A_BlckBrotherhood_Gr_GND.NIF
cannot be found”
Basically...in your
ProgramFiles/Bethesda/Morrowind/DataFiles/Meshes/A folder
you need to have a file named "A_BlckBrotherhood_Gr_GND.NIF".
I recommend completely reinstalling the mod that adds
this item.
Q.
How do I uninstall a mod?
A. Open up your Morrowind
launcher, and double click the mod so that it no longer
has a check mark in the box next to it. The mod is now
disabled.
If you wish to delete
associated files, you can either use a program designed
for this, or do it the old fashioned way:
1. Re download the
mod.
2. "Reinstall" the mod...only select "Yes
to All" on replacing files.
3. Once your extraction program has placed the files,
they will be highlighted. You may delete these files.
4. Delete the ESP or ESM for the mod
Remember that some
mods may share files. Make a backup of your .ini file...and
be prepared to reinstall some mods due to the loss of
common files.
Make sure you do
not save in an area affected by this certain mod.
You will be given
error messages upon loading your saved game. Select "yes"
to the question of running the executable while loading.
Resave your game and exit. Upon restarting the error messages
should be gone. |