How
Do I Manually Install a Mod?
First extract the mod to a subfolder in your Program Files/Morrowind
directory. Installing mods manually is generally a simple task
of putting things where they belong.
1) Lets begin with
the meshes:
The Morrowind/DataFiles/Meshes
folder contains subfolders. Some meshes need to be placed into
these subfolders, while some need to be placed loosely in the
directory.
If the mod contains
its own subfolders (for example "H" or an "M"
folder) and you do not have an "H" or an "M"
subfolder inside of your Morrowind/DataFiles/Meshes, simply
cut and paste those folders from the mod’s meshes directory
and paste them into the DataFiles/Meshes directory.
If the relevant
subfolders already do exist (for example another mod has installed
the “H” and “M” folder and you do not
wish to overwrite the folders), open up one folder (i.e. "H")
and "cut" the files. Then go to Morrowind/DataFiles/Meshes/H
and paste the files inside that folder. Do the same with the
"M" folder.
NEVER choose to
overwrite a folder in the meshes folder. It is always best to
add to those folders. Many mods may use the files from one folder.
Removing meshes from a folder may cause errors to your mod files.
2) Installation
of the icons:
Icons are the same process as meshes. Some Icons need to be
placed in subfolders, while some are placed loosely in the Morrowind/DataFiles/Icons
directory.
The placement of
subfolders and individual icons is the exact same process as
meshes.
3) Textures
Textures are the
easiest to install. Textures are almost always simply cut and
pasted loose in your texture's folder. However, some mods may
have sub folders in the textures directory. Those sub folders
need to be placed with in the textures directory. Once again,
do not overwrite a folder, but add to it, if a certain folder
already exists.
4) The Read Me,
Screenshots, Maps, etc.
ALWAYS
READ THE READ ME!
These files can
be printed, saved, or deleted...your choice as they are not
essential for mod functioning.
10. Sounds, Dialogue,
Video, etc.
All of these follow
the same principle for installing as icons, meshes, and textures.
DO NOT overwrite any existing folders.
5) The ESP or ESM
The esm or ESP
file (identifiable by the knife Icon and the name of the mod)
should be placed directly into your Morrowind/DataFiles directory.
Once placed there, the mod needs to be enabled as an active
mod in the Morrowind Launcher before playing. To do this, open
up the game as you normally would to play. Select “Data
Files”. Locate the recently installed plug-in on the list
and click on it. If the plug-in has a check mark in the box
you have enabled it, and it will be part of your playing experience.
ENJOY!
Mod
Users Frequently Asked Questions
Q.
The mod consists of a self installer! What do I do?
1. Place the mod
in your Program/Files/Bethesda/Morrowind directory.
2. Make a back
up of your .ini (Configurations File). This is most easily done
by copying the file to your “My Documents” directory.
3. Double click
on the installer. This should prompt the installer to begin
the extracting of its files.
4. Some installers
will ask you where to install the files. Choose to extract all
the files to your Morrowind directory (unless noted otherwise
in the read me). They should automatically be placed into the
proper directories.
5. Some self installation
mods will automatically enable themselves in the Morrowind launcher.
Always double check.
Q.
Where do I unzip (or extract) the files to?
A.
It is best to always extract your files into the Program/Files/Bethesda/Morrowind
directory unless instructed to do otherwise by the read me.
Q.
What is my Morrowind.ini file and how do I find it?
A. Your .ini file
is commonly known as your Configuration Settings File. If you
set Morrowind to install at its default path this file should
be located in your ProgramFiles/Bethesda/Morrowind directory.
Q.
I keep getting the error similar to this:
"One
of the files that "WaterDrow.esp" is dependent on
has changed since the last save. This may result in errors.
Saving again will clear this message." What
is this? What do I do?
A. This error is
common. All it means is that the version of Morrowind you are
playing with is made from a different version than the mod was
created with. You may safely ignore these errors, however if
you wish to fix it:
Open up the Construction Set. Under "File" Select
"Data Files". You will now be given a list similar
to the one in your Morrowind launcher. Find and double click
on the mod that is giving you the errors. Select "set as
active file" and hit "ok". Allow the mod to load
in the construction set, and select "yes" to any errors
you are given. Once it is finished loading, select "save"
and exit.
If you choose to
ignore them, but are tired of selecting yes a million times
every time you load the game:
Open your Morrowind
.ini file (configuration settings) and type in AllowYestoAll=1
Exit and save. You will now be given a "yes to all"
button to save you time on clicking those errors.
Q. I keep getting annoying yellow boxes with exclamation
marks! What are these?
A. Either you installed
the mod wrong, files where misplaced in the packaging of the
mod, or your download was incomplete. No matter what the situation,
you are missing those files. First thing you need to do is to
check your “warnings.txt” (Found in your Morrowind
Directory) for errors such as:
“Meshes/A_BlckBrotherhood_Gr_GND.NIF
cannot be found”
Basically...in
your ProgramFiles/Bethesda/Morrowind/DataFiles/Meshes/A folder
you need to have a file named "A_BlckBrotherhood_Gr_GND.NIF".
I recommend completely reinstalling the mod that adds this item.
Q.
How do I uninstall a mod?
A. Open up your
Morrowind launcher, and double click the mod so that it no longer
has a check mark in the box next to it. The mod is now disabled.
If you wish to
delete associated files, you can either use a program designed
for this, or do it the old fashioned way:
1. Re download
the mod.
2. "Reinstall" the mod...only select "Yes to
All" on replacing files.
3. Once your extraction program has placed the files, they will
be highlighted. You may delete these files.
4. Delete the ESP or ESM for the mod
Remember that some
mods may share files. Make a backup of your .ini file...and
be prepared to reinstall some mods due to the loss of common
files.
Make sure you do
not save in an area affected by this certain mod.
You will be given
error messages upon loading your saved game. Select "yes"
to the question of running the executable while loading. Resave
your game and exit. Upon restarting the error messages should
be gone.
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