Recommended
Settings
Solstheim castle uses
some exterior lighting. However, there is a problem with the
default Morrowind lighting. To compensate, I have adjusted
my .ini (Morrowind Configurations file) settings. It is not
required, but I would like to recommend the .ini light settings
used. I have adjusted the castle’s ambient lightings
to compensate, and have spent many long hours creating the
ambient effects within the castle. Also, if the .ini settings
are left as default, there will be some exterior lighting
glitches at night. I will not respond to inquiries or complaints
about lighting if the default settings are in use, as there
is no way I can fix them without deleting the exterior lights.
The recommended lighting setting will increase your FPS slightly
in game, and also improves (in my opinion) the look of the
game’s lighting in general.
Here is the original
section for lighting in the Morrowind.ini file:
UseLinear=1
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=0
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=1.0
Here are my recommended
settings for the castle:
UseLinear=0
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=1.4
If you want your game
to be lighter or darker, feel free to adjust this line to
your desire:
QuadraticRadiusMult=1.4
Installation
If You are using the full version (single download):
"Solstheim_Castle_v1.exe"
(47mb)
This is the combined
set of files for the castle. Place the archive in your Morrowind
directory before extracting. Double click on the archive,
or right click and select "extract here". The files
will self install into the
proper folders within your Data Files directory.
After installing make
sure to enable the plugin in the Morrowind Launcer/Data Files
menu.
If you are using the
segmented versions (multiple downloads):
Please make sure you
download all of the following:
"Solstheim_Castle_Meshes.exe"
(11mb)
"Solstheim_Castle_Textures.exe" (14mb)
"Solstheim_Castle_Music_Sound.exe" (22mb)
"Solstheim_Castle_Icons.exe" (121kb)
"Solstheim_Castle_Esps.exe" (516kb)
Extract the files for each archive into your Morrowind/Data
Files directory.
The mod will be missing files and may not load correctly if
you do not download and install all 5 sections. A copy of
this readme is included in each archive.
After installing make
sure to enable the plugin in the Morrowind Launcer/Data Files
menu.
An optional esp has
been included. This esp (Clean_SCastle_Halvart_Beauty.esp)
will update the face and hair of the male companion if used.
He will now be younger, and more attractive. Requires the
beauty pack. This esp needs to load after the castle esp,
or the new face and hair will not show. I have also removed
his bear helm. (The companion may be found in the village
bar.)
A patch has been included
for use with both Solstheim Castle and the White Wolf of LoKKen
Mtn, by Emma. Please do not use the Scastle_LoKKen Patch without
running both of these mods!
Please do not attempt
to use the patch for v1 with the v1.1 esp.
Known Issues & Comments
*There may be some FPS
hits in the outside cells, and some interiors, depending on
the level of machine you are playing the game on. The reason
for this is that there are a lot of items in these cells,
some of them rather large. I will not redesign the castle
to accommodate for those having FPS problems. I recommend
optimizing your game if you have a problem with FPS in some
spots. I apologize for the inconvenience, but please do not
contact me regarding FPS problems.
*I've received a few
reports of the gates sinking into the ground. The scripts
have been examined, and at this point we do not know what
is causing this to happen, and we cannot reproduce it. To
get the gate working correctly again, try opening the console,
clicking on the gate & typing "setatstart"
*The ballerinas in the
dance hall might bump into the walls on occasion. It is an
occasional animation glitch, and we've done our best to accommodate.
*One tester had some
occasional crashing when asking the bar musicians to play.
We cannot seem to reproduce the problem, so the cause is unknown.
The bar musicians should work fine for 99.9% of players.
*Once out of literally
100 times testing it a display case lid rose up when entering
the weapons display room. This happened one time for one tester
as well. The cause is unknown.
*The music that the
castle musicians play is really quiet. This was intentional,
and will not be fixed so that they are like the bar musicians,
so please do not ask. They will not physically play their
instruments until asked to do so.
*Future quests are in
planning for the village.
*As mentioned in the
changes made to v1.1, the downhill steams/watefalls have been
a source of debate. Some people say they are flowing uphill,
others say that they are flowing downhill. A forum member
did some research for me involving different video cards,
and has informed me he most likely thinks the problem relates
to the type of video card you use.
*The day and night versions
of the NPCs are actually two seperate NPCs, and in a few cases
multiple NPCs. Please be advised if you kill any of them,
their other versions will still be alive and will be enabled
during their proper schedules.
*There is a dock conflict
issue with Suran Underworld. This is because the dock was
moved outward for Suran Underworld. The esp is now available
on the download page. Please carefully read both included
readmes, as it is only a replacement esp for Suran Underworld.
*Part of Ripple Wood Grove does not show on the world map.
This is because the island is so far north.
Compatibility
So far, I have not come
across any mod that is incompatible...but there are alot of
mods out there! The following mods have had special effort
taken to ensure compatibility:
Necessities
of Morrowind:
The castle’s kitchen
serves several of Necessities of Morrowind’s food. The
kitchen ovens, kitchen cauldrons, water barrels, and wells
can also offer you the benefits of Necessities of Morrowind.
The village merchant’s also offer Necessities of Morrowind
food. In order to reap the benefits of the compatibility,
the esp for Necessities of Morrowind needs to be loaded AFTER
the Solstheim Castle esp. The easiest way to do this is to
open up the Construction Set, select the Necessities of Morrowind
esp as the active file, and save without making any changes
to the esp file.
There are a few food
items in Solstheim castle that look like they should be useable
with NOM, but in fact they are not. The following NOM foods
have been included (Pay attention to the names):
-Apple
-Orange
-Pear
-Tomatoes
-Camlorn Cheese
-Chicken Leg
-Chicken Egg
-Apple Pie
-Orange Pie
-Onion
The following foods
are similar to the NOM food in appearance, but will NOT satisfy
the NOM hunger:
-Fresh Chicken Egg
-Thawed Chicken Leg
-Macintosh Apple
The
White Wolf of LoKKen Mountain:
Solstheim castle and
the while wolf of LoKKen mountain are only a short swim away
from each other. However, without a patch, the two mods are
incompatible. If you choose to use both mods, the patch (included
with these files) needs to be loaded AFTER both The White
Wolf of LoKKen Mountain esp and the Solstheim Castle esp.
All three esps will need to be enabled in the Morrowind Launcher
before playing. As an added bonus for using both mods, I have
included two new NPCs that can offer travel from one island
to the other.
However, if you use
"Inn of the whispering wood" you cannot use the
White Wolf of LoKKen. The castle is indeed compatible with
the Inn of the whispering wood, as it takes up the same location
as a section of the White Wolf of LoKKen. The player can swim
to a landmass from the Inn of the whispering wood from the
village docks.
!! Do not use the LoKKen
Patch esp if you are not running the White Wolf of LoKKen!!!
Vampire
Embrace:
Solstheim Castle has
a global variable added from the mod Vampire Embrace. The
use of this variable ensures that several dialogue greetings
are compatible with Vampire Embrace, and that the quests may
be playable by vampire characters. However, no lore characters
may have a "." a line above their greeting when
using Vampire Embrace.
Credits,
Usage, and Thanks
*Lingarn- Interior Landscaping
land mesh, kneeling pray animation, sitting on ground animation
(for the males)
*Acid Basick-Ballista
(model only..I have retextured), animated practice dummies
*Lady E- display case,
flag (Retextured), cats (retextured), Drunken Pirate, Sitting
Ladies 1 & 2, "Sitting Slut", Musicians, butterflies,
orange, apple, pear, tomatoes
*Necessities of Morrowind-
Compatibility scripts, Onion, and the pies
*Barabus- chimney pot,
fireplaces, blue cheese, brass kettle, copper kettle, saucepan
*Calishan- silver saucer,
silver sugar, silver teacup, silver teapot
*Texture Freak- Pillows
10 (Bear Fur), 12 (red wolf), 13 (white wolf)
*Killgore’s Home
Furnishings- Shiny Globe (by Killgore Killack)
*Dongle- galleon, dome,
Lilly pad, water barrels, wells, stream/pond meshes, windows,
window jams, instruments, display case, cauldron, bed meshes,
*Starcon 5- Bookcases,
Treasure chests (Reflection mapped by Max aka Nobody with
Qarl's gold texture)
*RX31- Ballerina Animation,
Cradle Dance Animation, sitting women animations, sexy dance
animations.
*Qarl for having the
hiccups! (Sound added to a male voice greeting)
*Alcar- Imperial meshes
pack, Modified his windows ( I have glow mapped and retextured
them however)
*Mighty Joe Young: furniture
meshes (retextured), scale, Gate, moon mesh
* Mighty Joe Young and
Kagz- Frog (I have retextured one for this project)
*Tommy Khajitt- Make
Your Own Paintings Kit, silver planters, Make Your Own Tapestry
kit
*AnOldFriend- tree bridge
*Robearberbil-: star
dome, star walls, telescope, bathtub, bathtub water, Aegir's
Corpses, Heimdall's Head
*Rhedd- Aegir's head/hair,
dark elf head mesh
*Cait- fish, bunnies,
chickens, chicks, roosters, cows, goats, horses, dogs, pigs,
eggs, chicken legs
*SiriusSnape- The sofa
meshes
*Various Freeware sites
(authors unknown)- buck, crates, weathervane
*Kwishipman- shelves,
tables
*Hurdy Gurdy- HG Robe
Set 4 mesh(retextured)
*Zyndaar- Freedom Keep
Meshes. For more information on Freedom Keep please visit:
http://rethan-manor.net/phpBB2/login.php?redirect=viewtopic.php&p=0&start=0
*ThreadWhisperer: Redoran
to Imperial set (I have reassigned a few to use Morrowind's
textures, the have "new" in their ID)
*Zyndaar & ThreadWhisperer's
Modular Set
*Psychopie, (aka my_name_was_already_taken)-Kitchen
ware (cast iron pan, pan shield,cleaver)
*Ki Shin Ju-the stand
up mirror
*Jakethesnake-Alchemy
jars (Morrowind only)
Script Help:
-Emmanshera: Bathtub
-Shannon: Wine Making Script
-Palinurus for the COUNTLESS scripts he has written for this
project
-Qarl for the help with the drinking woman's script
-Kwishipman's Alchemy Sorting Resource
-Dongle display case script
-Mental Elf Night Door Lock Scripts
-Heph for the mannequin scripts
-Jog Telescope Script idea
-Grumpy's companion Scripts
Special Thanks:
*Palinurus. Without
you this mod would still be halfway unfinished, not as fun,
and my brain would have exploded by now! Thank you for the
hours spent scripting and testing!
*Threadwhisper for teaching
me some valuable tips and tricks
*Robearberbil for going
out of his way on so many projects for me!
*DMKW, Princess_Stomper,
Cenobite, The_inwah, Hellwolve, Palinurus, and Nimrod_Flamehair
for beta testing!
*Special thanks to Cenobite
for going over the castle with a fine tooth comb!
Sounds:
-Lady E (Cat, Dragon's Breech monastery sound)
-Cait (animal noises EXCEPT FOR "Corax", "KO_Frogs")
-Dongle (harpsichord, gong, harp)
-All others unknown
Music:
-Brian Higgins for the Breton jig
-Yarmouth Shanty men for their version of "Drunken Sailor"
-All others unknown.
No known copyright information
could be obtained for the two listed above. Please contact
me if you know differently. Thank you.
Usage
Requirements
Please seek the original
downloads or contact me and the original creators of the files
regarding any usage of files in the mod not made by myself
or Robearberbil, as he has made his files specifically for
this mod. Some files may be updated by the original creators
in their original downloads, and I do ask that you redownload
them to receive the updated version of the files.
If you are interested in using the building meshes for the
exterior of Solstheim Castle, please do not use the ones from
this download. Please download the Freedom Keep files directly
from Zyndaar's forum. Registration is free, and takes only
a few minutes. The set is amazing, and I promise it's worth
the registration!
http://rethan-manor.net/phpBB2/login.php?redirect=viewtopic.php&p=0&start=0
Please do not use the
music without directly asking, as new information regarding
any possible copyrights may be known by that time. Thank you.