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| Pearl
Palace v1 |
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While
walking in Hla Oad, you meet a strange being, who seems to
be covered in scales with a fin down her back. A wave of compassion
and curiosity crash over you...compelling you to speak to
this strange creature. The creature is startled that you have
chosen to speak with her, and is warmed by your compassion.
She invites you to live in the grand Pearl Palace...and tells
you it’s dark story.
PALACE
ROOMS
- The Athenaeum:
An ancient word for Library, this wondrous hall can hold
more books than you can dream! There are some levitation
potions on the table, should you need them. Or you can
sit and read on the edge of the fountain, lost in a dream.
- The Galley: Stop
by for a bite to eat…breakfast is put out on the
table each morning. Or just stop by to talk to Pearl!
- The Salon: Such
a wondrous table awaits you after emerging from the elevator!
If you can pull yourself away from the bar, or from the
strange creatures swimming outside the windows and glass
hallways.
- The Parlor: Make
a wish in the fountain, or just watch the strange dancer
of machine and flesh dance.
- The Angelic Boudoir:
Surround yourself with refined luxury in this exquisite
bedroom.
- The Tropical
Boudoir: Every day is a vacation when you sleep here.
- The Doctor’s
Boudoir: Elegant chambers for the sophisticated and robust.
- The Bathroom:
Bathe in a room of glass, with luxurious decor.
- The Nursery: Here’s
a pretty place for the children to stay. There are cats
and kittens, teddy bears, and even a place for those growing
minds to learn. Treat your Morrowind children to a starry
night sky, even under the deepest of ocean.
- The Wardrobe:
Lots of closet space for the Morrowind fashion fan.
- The Exhibition
Hall: Here you can show the world your armor or clothing,
without fear of the clothing fitting wrong! Better Bodies
mannequins are at your disposal. If you need more mannequins,
you can make them here.
- The Vault: A magical
force field may keep you from the piles of gold and mystical
treasures just a few feet away, but there are plenty of
tables to place your own treasures to admire.
- The Forge: Strange
Dwemer machines power this underwater fortress.
- Nathanial Pearl’s
Genetics Lab: The strange work of a brilliant mind still
remains, with secrets left to unlock.
- The Loading Docks:
Catch a ride on the submarine or swim with the fish!
FEATURES
TO NOTE
-
A completely undersea experience, all the windows are
sea through, with views of undersea creatures outside
of them.
-
A unique quest* to help a heartbroken widow, and to finish
what a dead man started. Do you choose to take it? Or
will you keep the secrets for yourself? The Quest will
take you to a new undersea cavern. *Note: The quest is
not required for ownership, nor is it required at all.
If you choose, you can ignore it.
-
Two unique Better Bodies custom races welcome you into
their home.
-
Sidithie, an NPC you’re soon to meet, will tell
you the story of the palace via dialogue. She will also
update your journal with information about each one of
the rooms.
-
If you speak with the version of Sidithie who is in the
Loading Docks, she will offer you travel to the following
places: Hla Oad, Ebonheart, Vivec, and Gnaar Mok.
-
You can call Sidithie to you via a sea star, as long as
you aren’t in the Palace or Hla Oad. She will offer
you travel back to the palace…for a small price
of course!
-
The Alchemic Conservatory houses a unique green house,
as well as a fully functional alchemy lab complete with
ingredient sorting for all the ingredients from Morrowind
and the expansions.
-
A bubble panel in the Alchemic Conservatory will allow
you to raise or lower the palace.
-
A library houses countless bookcases, all containers,
which you can fill with thousands of books.
-
A beautiful bath, surrounded by glass walls, casts a regenerative
spell on you when used.
-
The
Exhibition hall houses 35 female white marble Better Bodies
mannequins, and 31 male white marble Better Bodies mannequins.
-
A stone in the Exhibition Hall will allow you to create
more mannequins, of your choosing, if you have a journeyman’s
armor hammer in your inventory.
-
A mechanical dancer will dance for 60 seconds for you.
To activate her, use the crank on her pedestal.
-
The Galley (Kitchen) is full of delicious new food and
items. Some of the foods are NOM compatible. Check out
the fish tank while you’re there.
-
The genetics lab holds a strange new creature, as well
as some rather unique items.
-
The statue of Azura: Sea Mother will cast her blessing
on you, if you donate a pearl. (Note: Without a pearl
in your inventory, the statue will not ask you if you
wish to donate.)
-
3 birds fly sweetly in their cage. You can also open and
close the bird cage door.
-
A completely interior Palace, to avoid exterior conflicts.
-
Necessities of Morrowind Compatibility. (See compatibility
section)
-
NOM with BEER! Compatibility. (See compatibility section)
-
Your Morrowind Family compatibility dialogue. (See compatibility
section)
-
The
nursery features a rotating star dome, so even under the
ocean you can view the night sky.
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COMPATIBILITY
Necessities of Morrowind:
The Galley features NOM food, tisane pots, and books, as well
as NOM keg stands and water barrels. The fireplaces are also
NOM compatible. If you are not using NOM, you may notice that
a few things have names (aka keg stands, fireplaces, and barrels)
but that is the only impact it will have on your game play.
PLEASE NOTE: Necessities of Morrowind will need to be loaded
AFTER the Pearl Palace esp.
Your Morrowind Family:
Special dialogue has been included that the children will
use in different rooms of the palace. If you are not using
“Your Morrowind Family” by Emma, there will be
no impact on game play…except that you have a nursery
and no children to give it to!
Vampire Embrace:
Special globals and compatible dialogue have been included
for compatibility with Vampire Embrace, to accommodate for
the “talktoPC” issue. Once again, if you are not
using Vampire Embrace there will be no impact on gameplay.
BEER! With NOM:
I’ve also included several beer bottles from Tarnsman’s
BEER! Mod.
*If you are not using
NOM, or BEER! With NOM: There will be no impact on your game
whatsoever, except for several new beers in the galley.
*If you are using NOM
alone: Once again, there will be no impact on game play regarding
the beer.
*If you are using BEER!
With NOM: The beer will now run its NOM compatible scripts,
and you will reap NOM benefits from drinking the beer included.
PLEASE NOTE: BEER!
With NOM will need to be loaded AFTER the Pearl Palace esp.
SPECIAL
NOTES
- This is an “as
is” mod. Meaning? Please do not contact me for special
requests or additions to the place, or for any changes to
be made. Any such PMs or requests will either be ignored,
or you will be referred to this read me. If a serious bug
or error is found, that is another matter entirely.
- MOST IF NOT ALL
OF THE CELLS HAVE THE POSSIBILITY FOR FPS IMPACT. This is
caused by the large amount of items in the cells, among
other things. Due to the response I’ve got from people
in the past regarding how their computers run FPS, I’m
going to say this as nicely as I possibly can: IF THIS BOTHERS
YOU UNINSTALL THE MOD. I WILL NOT, under any circumstances,
respond to any correspondence pertaining to FPS issues.
Nor will any cells be “lightened up”. The cells
are intended to be luxurious and detailed. FPS varies on
different systems, and can also vary depending on what other
mods you are running.
- Some cells may have
a gap, or rut, in the floor in front of doors. This is caused
by one of Fidel's original meshes. That particular mesh
was used in certain cells because it fit the building needs
the best. Please do not contact me about the mesh.
- Some cells use ivy
or other textures that contain alpha channels. Depending
on the properties of the texture (which also depends on
if the player uses a texture replacment) there may be the
possibility of alpha glitches when the item overlaps the
windows at certain angles. The ivy, or any other possible
items, will not be removed or moved. Please do not request
this.
- If traveling with
companions while first meeting Sidithie in Hla Oad, you
may wish to tell them to stay put. The dialogue will transport
you, and only you, to the Loading Docks of the palace. From
there you can travel back using the version of Sidithie
in the Loading docks and pick up your companions. There
will now be a new version of Sidithie in Hla Oad that will
offer traditional fast travel (the kind where your companions
travel with you) back to the palace.
- Do not COC into
the Palace initially. There are multiple versions of Sidithie
in Hla Oad. If you do not speak with her and initiate a
journal entry from her dialogue, the proper version of Sidithie
will not be in Hla Oad.
- You can hear the
Kraken scream twice if you jump into the water right after
administering the poison and hearing the scream in the lab.
In order for the sound to be heard where the player was
transported after administering the poison, we needed to
add the sound to the script. The Kraken’s animation
also calls for the sound file in Death 2 idle.
- You will receive
the message box that the Kraken has died right before he
begins his death animation. As adding a timer to the script
is not something any of us feel quite up to at the moment,
it’s one of those things that is just not going to
happen.
- There is a sound
file on the laboratory entry tube that may or may not play
for you. It may also just make a short “pop”
sound. Apparently, it’s played for 2 other people,
but for 2 of us it hasn’t played…and I’ve
definitely heard the pop with the sound effects turned up
and the music all the way down, with my system volume maxed
out. The sound file is saved at optimum Morrowind settings.
If it dosen’t play for you, please do not contact
me stating so. I’m aware of the issue, and honestly…it’s
not worth the 3 days of banging my head that it’s
already received.
- The Statue of “Azura:
Sea Mother” will not prompt you that you need a pearl
in your inventory. I rather like it that way. This will
not be changed, nor is it a bug, as it was intentional.
- There is a submarine
in one of the exterior cells in Hla Oad. This submarine
serves no purpose. If it conflicts with anything placed
there, deleting the submarine from that cell will not cause
any impact on game play.
- DO NOT. I repeat
DO NOT retrieve the journal and ring for the quest before
taking the quest. It proved too confusing to set the quest
up to accommodate for this. I WILL NOT UNDER ANY CIRCUMSTANCES
offer support for anyone who does this, as it is noted here
in bold. The “container” for the quests should
be out of the way, and not easy to find without extensive
exploration. Hopefully, you read the read me before exploring!
CREDITS,
USAGE, AND THANKS
Thanks:
- Palinurus and OldeCow69:
Without the two of you, the quest would be leading a happy
life in the recycle bin. Thank you both for all the help
you’ve given me and for putting up with my whining!
- Enmesharra: Thank
you for the dancer’s scripts*, and the bubble lever
scripts.
- Galsiah: Thank you
for helping me with so many scripting questions.
- Lady Rae: Thank
you for testing and battling the crabs!
- Lonewylfe: Thank
you for fixing the spelling and grammar, and for making
a few changes that really helped out!
*later amended by Palinurus
to stop the dancer from dancing if the player exited the cell.
Usage:
Please do not use anything
from this plug-in without first researching the individual
items for usability. Please do not redistribute this plug-in
without prior consent. If you use any items from this plug-in,
please credit the original authors if listed below.
Credits:
- Psychopie, (aka
my_name_was_already_taken) for cast iron pans, meat cleaver,
display pin, and the kitchen whip. Psychopie also thanks
LudoErgoSum, for the cast iron textures made from his own
frying pans.
- TheSlof for the
Chef Hat, Fryingpan, milk, salt and pepper shakers, and
large spoon.
- Caelum Ira for the
towel mesh I've used to death! The texture is mine.
- Starcon5 for the
bookcases and treasure chests. I'm aware that several chests
have been modified by 3rd parties; however, I could not
find a read me. If someone else had a hand in the creation
of this chest please contact me for future reference and
read me amendment. Also, thanks for the original sextant
model, which has also been modified by abot.
- Abot for the algae
and the sextant (please see above as well.)
- RX31 for the dancer's
animation.
- The unknown author
of "gold treasures" for most of the reflection mapped gold
items.
- MagicNakor for the
avocado, sliced bread loafs, butter, cherry, coconut, and
peach.
- MJY for the cookies,
pies, frog, moons, columns (some slightly modified), white
couch, fountain, cupids, bread, muffins, submarine, and
soup.
- Lady E & Proudfoot
for the Flour Plane, Palm tree, Hanging skeleton, Green
pool, pile of fold, green potion, red potion, scattered
skeletons, display case (used for fish tank), skeleton hand,
crab, salmon, oranges, watermelon, apple, banana, and pears.
- Barabus for the
chimneys, fireplace, fish, food from NOM, clock & clock
pieces, kettle, and coal scuttle.
- NQD for the Imperial
Bust pieces. Quoted from the original read me, after translation:
- The meshes from
the imperial bust are from Betterheads_v2.o and have been
retextured for this occasion. The read me of this mod doesn't
define who made these meshes and textures, I would like
to give all the names to you. (and god will recognize his)
Meshes/_FoB/_FoB_MarbleBust02
(=BH_DS_Im_m_H02-E2)
Meshes/_FoB/_FoB_MarbleBust03 (=BH_FP_Im_m_hair_04Lk)
Textures selected
from released works by:
Allerleirauh, Wormgod, Don Salus, Hellkitty, Eternum,
Nomad, Mantodea,Sheikizza, Astarsis, Zuldazug, Noviere,
Silaria, CanadianIce, Motoki, Arathrax, and Gorg
- Lespagnol for the
map of Tamriel found on the table in the Athenaeum.
- Cait: For most if
not all of the sea life, the cats and kittens, the trout
(which I removed animation from), the eggs, the sea stars,
and for the custom octopus death animation. Thank you especially
for the custom birds that fly in their own cage, for the
sounds, for the scripts, and for fixing my birdcage! You
are an amazing person! Upon request, additional documents
for the birds and cats have been included. From the cats
read me:
“The cat and
the kitten have been made from a mesh I've downloaded
off the web which has been reshaped according to a picture
of a cat you can find at www.daz3d.com.”
- Dongle for the Water
pieces, lily pad, glass door, and original galleon (which
I resized to make the toy galleon).
- Nigedo for the Dwemer
Lantern.
- Qarl for Gold dragon
statue, perfume mesh, animated lab jars, lab cabinet, lab
table, lab cart, dish sets, lab tubes, dresser with mirror,
flasks, syringe, shaker trey, and gold statues. Please note
that I have modified one item (the hand jar) to use a renamed
Better Bodies texture, to avoid conflict with the original
BB textures, or any texture replacer the player may use.
- Dale Stocker for
the Hour Glass.
- Calislahn for the
Kitchen jars saucepan, frying pan, and teapot.
- Aleanne for dress
used by the Porcelain Dancer. I’ve retextured it to
white.
- Fariel, Nightstrider,
and Zenorf for the base BB textures used for the 3 custom
races. Your source files make creating custom races so much
easier! Also KO_bb_skinm_br.dds is a renamed version of
the original BB 2.0 texture. I renamed it and the mesh that
required it, to avoid conflict with the original BB textures,
or any texture replacer the player may use.The Better Bodies
team for the meshes that Sid, Pearl, mannequins, and the
Porcelain Dancer use for their bodies. For more information
about Better Bodies, please visit here;
- The Glory Road Team
(Tommy and Kathryn): for the statues and chaise lounge mesh.
- Ireni for the hair
meshes used for Pearl and the Porcelain Dancer.
- Rhedd for the head
meshes used for Amanda, Pearl, and Sidithie.
- Better Heads- Sidithie's
hair originally came from here. I do not know the original
author of the hair. All I know is the mesh starts with eve.
If you are aware of whom I should contact, please send me
an email.
- NoLiv for the skirt
mesh.
- Ayse for the map
board. There was no read me included in the archive, and
after several attempts to contact Ayse I’ve decided
to still include the map board. Please attempt to contact
Ayse yourself if you also intend to use it.
- StarBoi for the
staff mesh that I retextured for the Ocean Staff.
- Jog for the compass
and spyglass pieces, named and re-textured so they would
not conflict with Booty Island per Jog's request.
- Loch for the Porcelain
dancer face, and the Victorian Bed. I slightly modified
the Porcelain dancer’s face, and I also moved the
bed textures to avoid conflict.
- Robearberbil for
the star dome, tub, and bathwater.
- Junkmail for the
teddy bears, which have been renamed with new texture assignments
to avoid conflict.
- Fidel for the original
Palace tile set.
- Erstam for fixing
a few errors in Fidel’s tile set, and also for making
it segmented for building ease.
- Oriphier for the
cylinder.
- Rolach for the Alchemy
sorting scripts, amended by OldeCow69
- Heph for the mannequin
scripts.
- All sound files
came from multiple free sound sites, unless they are bird
or cat sounds.
- Hoss for the simple
elegance pack.
- Necessities of Morrowind
for all the food used, as well as a few items. Please see
the read me for NOM for individual artists, which I have
included.
- Tarnsman for the
beer bottles, textures, names, and stats.
- Adul for the watch
mesh.
- Ozzriffic for the
lobster meshes, remapped by me.
- PianoManDylan for
the dwemer platform piece.
- Dx117 for the maps
of Tamriel. The username was all I could successfully translate
from the read me.
- Redwoodtreesprite
for the sand dollars, and shells. Please refer to included
documents. Upon request, Redwoodtreesprite asks that this
information is included:
redwoodtreesprite@yahoo.com
http://www.zyworld.com/redwoodtreesprite/Home.htm
- *The Authors of
Upright Beasts Version 2.0. Sidithie obtained her tail from
here, although it uses my own textures. Redwoodtreesprite
is the "me" referred to (see above) in the following paragraph:
"Karstux made the
physiqued Khajiit Tails, and gave the OK for modders to
use and modify them.
Midnight made the
Argonian feet and one version, male and female, of the
Argonian tails, and also gave the OK for using and modifying
them. They first appeared in the Civilized Argonian Mod.
Calislahn physiqued
the BB2 left-knee Argonian tail and one version of the
neck Argonian tails for me to include in my resource and
race packs.
All of the tail
textures are Morrowind textures. The other meshes are
all retextured Morrowind meshes, with two exceptions,
the Argonian feet by Midnight. The feet textures for these
are by Silaria."
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