| |
- Overview &
Palace Rooms
- Features To Note
- Combatibility
- Special Notes
- Credits, Usage, and Thanks
While walking in Hla Oad,
you meet a strange being, who seems to be covered in scales
with a fin down her back. A wave of compassion and curiosity
crash over you...compelling you to speak to this strange
creature. The creature is startled that you have chosen
to speak with her, and is warmed by your compassion. She
invites you to live in the grand Pearl Palace...and tells
you it’s dark story.
PALACE ROOMS
- The Alchemic Conservatory:
Here you can view the unique plant life collected by the
geneticist Nathanial Pearl, or you can work in your alchemy
lab upstairs. Pull the lever on the Alchemy Sorting Machine
to sort your ingredients.
- The Athenaeum: An ancient
word for Library, this wondrous hall can hold more books
than you can dream! There are some levitation potions
on the table, should you need them. Or you can sit and
read on the edge of the fountain, lost in a dream.
- The Galley: Stop by for
a bite to eat…breakfast is put out on the table
each morning. Or just stop by to talk to Pearl!
- The Salon: Such a wondrous
table awaits you after emerging from the elevator! If
you can pull yourself away from the bar, or from the strange
creatures swimming outside the windows and glass hallways.
- The Parlor: Make a wish
in the fountain, or just watch the strange dancer of machine
and flesh dance.
- The Angelic Boudoir: Surround
yourself with refined luxury in this exquisite bedroom.
- The Tropical Boudoir:
Every day is a vacation when you sleep here.
- The Doctor’s Boudoir:
Elegant chambers for the sophisticated and robust.
- The Bathroom: Bathe in
a room of glass, with luxurious decor.
- The Nursery: Here’s
a pretty place for the children to stay. There are cats
and kittens, teddy bears, and even a place for those growing
minds to learn. Treat your Morrowind children to a starry
night sky, even under the deepest of ocean.
- The Wardrobe: Lots of closet
space for the Morrowind fashion fan.
- The Exhibition Hall: Here
you can show the world your armor or clothing, without
fear of the clothing fitting wrong! Better Bodies mannequins
are at your disposal. If you need more mannequins, you
can make them here.
- The Vault: A magical force
field may keep you from the piles of gold and mystical
treasures just a few feet away, but there are plenty of
tables to place your own treasures to admire.
- The Forge: Strange Dwemer
machines power this underwater fortress.
- Nathanial Pearl’s
Genetics Lab: The strange work of a brilliant mind still
remains, with secrets left to unlock.
- The Loading Docks: Catch
a ride on the submarine or swim with the fish!
FEATURES
TO NOTE
- A completely undersea experience,
all the windows are sea through, with views of undersea
creatures outside of them.
- A unique quest* to help
a heartbroken widow, and to finish what a dead man started.
Do you choose to take it? Or will you keep the secrets
for yourself? The Quest will take you to a new undersea
cavern. *Note: The quest is not required for ownership,
nor is it required at all. If you choose, you can ignore
it.
- Two unique Better Bodies
custom races welcome you into their home.
- Sidithie, an NPC you’re
soon to meet, will tell you the story of the palace via
dialogue. She will also update your journal with information
about each one of the rooms.
- If you speak with the version
of Sidithie who is in the Loading Docks, she will offer
you travel to the following places: Hla Oad, Ebonheart,
Vivec, and Gnaar Mok.
- You can call Sidithie to
you via a sea star, as long as you aren’t in the
Palace or Hla Oad. She will offer you travel back to the
palace…for a small price of course!
- The Alchemic Conservatory
houses a unique green house, as well as a fully functional
alchemy lab complete with ingredient sorting for all the
ingredients from Morrowind and the expansions.
- A bubble panel in the Alchemic
Conservatory will allow you to raise or lower the palace.
- A library houses countless
bookcases, all containers, which you can fill with thousands
of books.
- A beautiful bath, surrounded
by glass walls, casts a regenerative spell on you when
used.
- The Exhibition hall houses
35 female white marble Better Bodies mannequins, and 31
male white marble Better Bodies mannequins.
- A stone in the Exhibition
Hall will allow you to create more mannequins, of your
choosing, if you have a journeyman’s armor hammer
in your inventory.
- A mechanical dancer will
dance for 60 seconds for you. To activate her, use the
crank on her pedestal.
- The Galley (Kitchen) is
full of delicious new food and items. Some of the foods
are NOM compatible. Check out the fish tank while you’re
there.
- The genetics lab holds
a strange new creature, as well as some rather unique
items.
- The statue of Azura: Sea
Mother will cast her blessing on you, if you donate a
pearl. (Note: Without a pearl in your inventory, the statue
will not ask you if you wish to donate.)
- 3 birds fly sweetly in
their cage. You can also open and close the bird cage
door.
- A completely interior Palace,
to avoid exterior conflicts.
- Necessities of Morrowind
Compatibility. (See compatibility section)
- NOM with BEER! Compatibility.
(See compatibility section)
- Your Morrowind Family compatibility
dialogue. (See compatibility section)
- The nursery features a rotating
star dome, so even under the ocean you can view the night
sky.
COMPATIBILITY
Necessities of Morrowind:
The Galley features NOM food, tisane pots, and books, as
well as NOM keg stands and water barrels. The fireplaces
are also NOM compatible. If you are not using NOM, you may
notice that a few things have names (aka keg stands, fireplaces,
and barrels) but that is the only impact it will have on
your game play. PLEASE NOTE: Necessities of Morrowind will
need to be loaded AFTER the Pearl Palace esp.
Your Morrowind Family:
Special dialogue has been included that the children will
use in different rooms of the palace. If you are not using
“Your Morrowind Family” by Emma, there will
be no impact on game play…except that you have a nursery
and no children to give it to!
Vampire Embrace: Special
globals and compatible dialogue have been included for compatibility
with Vampire Embrace, to accommodate for the “talktoPC”
issue. Once again, if you are not using Vampire Embrace
there will be no impact on gameplay.
BEER! With NOM: I’ve
also included several beer bottles from Tarnsman’s
BEER! Mod.
*If you are not using NOM,
or BEER! With NOM: There will be no impact on your game
whatsoever, except for several new beers in the galley.
*If you are using NOM alone:
Once again, there will be no impact on game play regarding
the beer.
*If you are using BEER! With
NOM: The beer will now run its NOM compatible scripts, and
you will reap NOM benefits from drinking the beer included.
PLEASE NOTE: BEER! With NOM
will need to be loaded AFTER the Pearl Palace esp.
SPECIAL NOTES
- This is an “as is”
mod. Meaning? Please do not contact me for special requests
or additions to the place, or for any changes to be made.
Any such PMs or requests will either be ignored, or you
will be referred to this read me. If a serious bug or
error is found, that is another matter entirely.
- MOST IF NOT ALL OF THE
CELLS HAVE THE POSSIBILITY FOR FPS IMPACT. This is caused
by the large amount of items in the cells, among other
things. Due to the response I’ve got from people
in the past regarding how their computers run FPS, I’m
going to say this as nicely as I possibly can: IF THIS
BOTHERS YOU UNINSTALL THE MOD. I WILL NOT, under any circumstances,
respond to any correspondence pertaining to FPS issues.
Nor will any cells be “lightened up”. The
cells are intended to be luxurious and detailed. FPS varies
on different systems, and can also vary depending on what
other mods you are running.
- Some cells may have a gap,
or rut, in the floor in front of doors. This is caused
by one of Fidel's original meshes. That particular mesh
was used in certain cells because it fit the building
needs the best. Please do not contact me about the mesh.
- Some cells use ivy or other
textures that contain alpha channels. Depending on the
properties of the texture (which also depends on if the
player uses a texture replacment) there may be the possibility
of alpha glitches when the item overlaps the windows at
certain angles. The ivy, or any other possible items,
will not be removed or moved. Please do not request this.
- If traveling with companions
while first meeting Sidithie in Hla Oad, you may wish
to tell them to stay put. The dialogue will transport
you, and only you, to the Loading Docks of the palace.
From there you can travel back using the version of Sidithie
in the Loading docks and pick up your companions. There
will now be a new version of Sidithie in Hla Oad that
will offer traditional fast travel (the kind where your
companions travel with you) back to the palace.
- Do not COC into the Palace
initially. There are multiple versions of Sidithie in
Hla Oad. If you do not speak with her and initiate a journal
entry from her dialogue, the proper version of Sidithie
will not be in Hla Oad.
- You can hear the Kraken
scream twice if you jump into the water right after administering
the poison and hearing the scream in the lab. In order
for the sound to be heard where the player was transported
after administering the poison, we needed to add the sound
to the script. The Kraken’s animation also calls
for the sound file in Death 2 idle.
- You will receive the message
box that the Kraken has died right before he begins his
death animation. As adding a timer to the script is not
something any of us feel quite up to at the moment, it’s
one of those things that is just not going to happen.
- There is a sound file on
the laboratory entry tube that may or may not play for
you. It may also just make a short “pop” sound.
Apparently, it’s played for 2 other people, but
for 2 of us it hasn’t played…and I’ve
definitely heard the pop with the sound effects turned
up and the music all the way down, with my system volume
maxed out. The sound file is saved at optimum Morrowind
settings. If it dosen’t play for you, please do
not contact me stating so. I’m aware of the issue,
and honestly…it’s not worth the 3 days of
banging my head that it’s already received.
- The Statue of “Azura:
Sea Mother” will not prompt you that you need a
pearl in your inventory. I rather like it that way. This
will not be changed, nor is it a bug, as it was intentional.
- There is a submarine in
one of the exterior cells in Hla Oad. This submarine serves
no purpose. If it conflicts with anything placed there,
deleting the submarine from that cell will not cause any
impact on game play.
- DO NOT. I repeat DO NOT
retrieve the journal and ring for the quest before taking
the quest. It proved too confusing to set the quest up
to accommodate for this. I WILL NOT UNDER ANY CIRCUMSTANCES
offer support for anyone who does this, as it is noted
here in bold. The “container” for the quests
should be out of the way, and not easy to find without
extensive exploration. Hopefully, you read the read me
before exploring!
CREDITS,
USAGE, AND THANKS
Thanks:
- Palinurus and OldeCow69:
Without the two of you, the quest would be leading a happy
life in the recycle bin. Thank you both for all the help
you’ve given me and for putting up with my whining!
- Enmesharra: Thank you for
the dancer’s scripts*, and the bubble lever scripts.
- Galsiah: Thank you for
helping me with so many scripting questions.
- Lady Rae: Thank you for
testing and battling the crabs!
- Lonewylfe: Thank you for
fixing the spelling and grammar, and for making a few
changes that really helped out!
*later amended by Palinurus
to stop the dancer from dancing if the player exited the
cell.
Usage:
Please do not use anything
from this plug-in without first researching the individual
items for usability. Please do not redistribute this plug-in
without prior consent. If you use any items from this plug-in,
please credit the original authors if listed below.
Credits:
- Psychopie, (aka my_name_was_already_taken)
for cast iron pans, meat cleaver, display pin, and the
kitchen whip. Psychopie also thanks LudoErgoSum, for the
cast iron textures made from his own frying pans.
- TheSlof for the Chef Hat,
Fryingpan, milk, salt and pepper shakers, and large spoon.
- Caelum Ira for the towel
mesh I've used to death! The texture is mine.
- Starcon5 for the bookcases
and treasure chests. I'm aware that several chests have
been modified by 3rd parties; however, I could not find
a read me. If someone else had a hand in the creation
of this chest please contact me for future reference and
read me amendment. Also, thanks for the original sextant
model, which has also been modified by abot.
- Abot for the algae and
the sextant (please see above as well.)
- RX31 for the dancer's animation.
- The unknown author of "gold
treasures" for most of the reflection mapped gold items.
- MagicNakor for the avocado,
sliced bread loafs, butter, cherry, coconut, and peach.
- MJY for the cookies, pies,
frog, moons, columns (some slightly modified), white couch,
fountain, cupids, bread, muffins, submarine, and soup.
- Lady E & Proudfoot
for the Flour Plane, Palm tree, Hanging skeleton, Green
pool, pile of fold, green potion, red potion, scattered
skeletons, display case (used for fish tank), skeleton
hand, crab, salmon, oranges, watermelon, apple, banana,
and pears.
- Barabus for the chimneys,
fireplace, fish, food from NOM, clock & clock pieces,
kettle, and coal scuttle.
- NQD for the Imperial Bust
pieces. Quoted from the original read me, after translation:
- The meshes from the imperial
bust are from Betterheads_v2.o and have been retextured
for this occasion. The read me of this mod doesn't define
who made these meshes and textures, I would like to give
all the names to you. (and god will recognize his)
Meshes/_FoB/_FoB_MarbleBust02
(=BH_DS_Im_m_H02-E2)
Meshes/_FoB/_FoB_MarbleBust03 (=BH_FP_Im_m_hair_04Lk)
Textures selected from
released works by:
Allerleirauh, Wormgod, Don Salus, Hellkitty, Eternum,
Nomad, Mantodea,Sheikizza, Astarsis, Zuldazug, Noviere,
Silaria, CanadianIce, Motoki, Arathrax, and Gorg
- Lespagnol for the map of
Tamriel found on the table in the Athenaeum.
- Cait: For most if not all
of the sea life, the cats and kittens, the trout (which
I removed animation from), the eggs, the sea stars, and
for the custom octopus death animation. Thank you especially
for the custom birds that fly in their own cage, for the
sounds, for the scripts, and for fixing my birdcage! You
are an amazing person! Upon request, additional documents
for the birds and cats have been included. From the cats
read me:
“The cat and the
kitten have been made from a mesh I've downloaded off
the web which has been reshaped according to a picture
of a cat you can find at www.daz3d.com.”
- Dongle for the Water pieces,
lily pad, glass door, and original galleon (which I resized
to make the toy galleon).
- Nigedo for the Dwemer Lantern.
- Qarl for Gold dragon statue,
perfume mesh, animated lab jars, lab cabinet, lab table,
lab cart, dish sets, lab tubes, dresser with mirror, flasks,
syringe, shaker trey, and gold statues. Please note that
I have modified one item (the hand jar) to use a renamed
Better Bodies texture, to avoid conflict with the original
BB textures, or any texture replacer the player may use.
- Dale Stocker for the Hour
Glass.
- Calislahn for the Kitchen
jars saucepan, frying pan, and teapot.
- Aleanne for dress used
by the Porcelain Dancer. I’ve retextured it to white.
- Fariel, Nightstrider, and
Zenorf for the base BB textures used for the 3 custom
races. Your source files make creating custom races so
much easier! Also KO_bb_skinm_br.dds is a renamed version
of the original BB 2.0 texture. I renamed it and the mesh
that required it, to avoid conflict with the original
BB textures, or any texture replacer the player may use.The
Better Bodies team for the meshes that Sid, Pearl, mannequins,
and the Porcelain Dancer use for their bodies. For more
information about Better Bodies, please visit here;
http://www.psychodogstudios.net
- The Glory Road Team (Tommy
and Kathryn): for the statues and chaise lounge mesh.
- Ireni for the hair meshes
used for Pearl and the Porcelain Dancer.
- Rhedd for the head meshes
used for Amanda, Pearl, and Sidithie.
- Better Heads- Sidithie's
hair originally came from here. I do not know the original
author of the hair. All I know is the mesh starts with
eve. If you are aware of whom I should contact, please
send me an email.
- NoLiv for the skirt mesh.
- Ayse for the map board.
There was no read me included in the archive, and after
several attempts to contact Ayse I’ve decided to
still include the map board. Please attempt to contact
Ayse yourself if you also intend to use it.
- StarBoi for the staff mesh
that I retextured for the Ocean Staff.
- Jog for the compass and
spyglass pieces, named and re-textured so they would not
conflict with Booty Island per Jog's request.
- Loch for the Porcelain
dancer face, and the Victorian Bed. I slightly modified
the Porcelain dancer’s face, and I also moved the
bed textures to avoid conflict.
- Robearberbil for the star
dome, tub, and bathwater.
- Junkmail for the teddy
bears, which have been renamed with new texture assignments
to avoid conflict.
- Fidel for the original Palace
tile set.
- Erstam for fixing a few
errors in Fidel’s tile set, and also for making
it segmented for building ease.
- Oriphier for the cylinder.
- Rolach for the Alchemy
sorting scripts, amended by OldeCow69
- Heph for the mannequin
scripts.
- All sound files came from
multiple free sound sites, unless they are bird or cat
sounds.
- Hoss for the simple elegance
pack.
- Necessities of Morrowind
for all the food used, as well as a few items. Please
see the read me for NOM for individual artists, which
I have included.
- Tarnsman for the beer bottles,
textures, names, and stats.
- Adul for the watch mesh.
- Ozzriffic for the lobster
meshes, remapped by me.
- PianoManDylan for the dwemer
platform piece.
- Dx117 for the maps of Tamriel.
The username was all I could successfully translate from
the read me.
- Redwoodtreesprite for the
sand dollars, and shells. Please refer to included documents.
Upon request, Redwoodtreesprite asks that this information
is included:
redwoodtreesprite@yahoo.com
http://www.zyworld.com/redwoodtreesprite/Home.htm
- *The Authors of Upright
Beasts Version 2.0. Sidithie obtained her tail from here,
although it uses my own textures. Redwoodtreesprite is
the "me" referred to (see above) in the following paragraph:
"Karstux made the physiqued
Khajiit Tails, and gave the OK for modders to use and
modify them.
Midnight made the Argonian
feet and one version, male and female, of the Argonian
tails, and also gave the OK for using and modifying
them. They first appeared in the Civilized Argonian
Mod.
Calislahn physiqued the
BB2 left-knee Argonian tail and one version of the neck
Argonian tails for me to include in my resource and
race packs.
All of the tail textures
are Morrowind textures. The other meshes are all retextured
Morrowind meshes, with two exceptions, the Argonian
feet by Midnight. The feet textures for these are by
Silaria."
|
|