How
Do I Manually Install a Mod?
First extract the mod to a sub folder of your choosing.
Installing mods manually is generally a simple task of putting
things where they belong.
1) Lets begin with
the meshes:
The Oblivion Data/Meshes
folder contains sub folders. Some meshes need to be placed into
these sub folders, while some need to be placed loosely in the
directory.
If the mod contains
its own sub folders (for example "H" or an "M"
folder) and you do not have an "H" or an "M"
sub folder inside of your Oblivion/Data/Meshes, simply cut and
paste those folders from the mod’s meshes directory and
paste them into the Data/Meshes directory.
If the relevant
sub folders already do exist (for example multiple mods use
sub folders inside the "armor" folder), open up one
folder (i.e. "armor") and copy the files or sub folders.
Then go to Oblivion/Data/Meshes/armor folder and paste the files
or sub folders inside that folder. If the sub folder already
exists, copy and paste the files inside the archive's sub folders
(let's say the structure is Meshes/armor/NK) into Oblivion/Data/Meshes/armor/NK
sub folder
NEVER choose to
overwrite a folder in the meshes folder unless it is an update
and/or the readme specifically tells you to overwrite these
files. It is always best to add to those folders. Many mods
may use the files from one folder. Removing meshes from a folder
may cause errors to your mod files.
2) Textures:
Textures follow
the same folder and sub folder guidelines as meshes. Pay attention
to sub folders when installing textures and icons. Placing the
icons in a folder besides Textures/Menus/Icons will not work.
4) The Read Me,
Screenshots, Maps, etc.
ALWAYS
READ THE READ ME!
These files can
be printed, saved, or deleted...your choice as they are not
essential for mod functioning.
10. Sounds, Dialogue,
Video, etc.
All of these follow
the same principle for installation and need to be copied to
their respective folders.
5) The ESP or ESM
The esm or ESP
file (identifiable by the knife Icon and the name of the mod)
should be placed directly into your Oblivion/Data directory.
Once placed there, the mod needs to be enabled as an active
mod in the Oblivion Launcher or Oblivion Mod Manager before
playing. To do this, open up Oblivion Launcher. Select “Data
Files”. Locate the recently installed plug-in on the list
and click on it. If the plug-in has a check mark in the box
you have enabled it, and it will be part of your playing experience.
ENJOY!
How
Do I Install an OMOD?
If you're not familiar with Oblivion Mod
Manager, it's a program I highly recommend. Plus, if you plan
on using a mod that is only available for download in OMOD format
you'll definitely want to run it...since it it is really not
fun to attempt to convert an OMOD to a regular archive without
OBMM assistance. You may download Oblivion Mod Manager here:
http://timeslip.chorrol.com/obmm_download.html
Installing
an OMOD is one of the easiest mods you'll ever install. Simply
double click the OMOD!
Many
mods come with OMOD ready data. You may, if you choose, create
an OMOD out of any mod...the OMOD ready data simplifies this
process for you. While I'm not going to cover the specifics,
here's a wonderful tutorial:
http://lhammonds.game-host.org/obmm/tutorial_convert_omodready_to_omod.asp
How
Do I Install a Mod with BSAs?
To install a mod with bsa archives, copy
or extract the bsa archives from the original mods archives
to your Oblivion/Data directory. Do the same with any Esm or
Esp included in the mods archives. Don't forget to enable the
mod in the launcher or mod management program of choice!
I've been asked a few times how to access
the BSAs. You can view and extract their contents using Oblivion
Mod Manager.
How
do I make an Archive Invalidation.txt?
Oblivion is programmed to search your
Data folder for meshes, textures, etc and to check the time/date
stamp on files with the same names as files placed in the original
bsa archives. The game will register and use those newer files.
However, there's a bug that seems to occur with this system.
I personally don't use a manual Archive Invalidation.txt and
have never had an issue except ones caused by modder or self
error. In the past I have used Oblivion Mod Manager's Archive
Invalidation tools with great success and I personally do not
recommend using a manually entered archive invalidation document
instead of programs. There are several programs available which
can aid in the archive invalidation process. In this case, the
best method is to refer you to a wonderful site which can guide
you and answer your questions much better than I can:
http://devnull.sweetdanger.net/archiveinvalidation.html
Mod
Users Frequently Asked Questions
Q.
I believe I have installed the mod correctly, but it's not in
game! What's gone wrong?
A. I see this question
allot. Oblivion's engine will not show a mod in game if the
player's game is not at least the same version of the game
as the modders CS used.
In other words,
if I make a mod requiring Oblivion Patch 1.2.0.214 and you are
running Oblivion straight out of the box with no patches, the
mod will not show in your game at all. You will need to update
or decide if the mod is really for you (though really I suggest
that update...)
Q.
I installed a mod, and now my game crashes on load, however
others report the mod as working perfect. What's happened?
A.
More often than not, this is caused by either poor documentation
in the readme or a lack of reading the readme. !It's always
important to read the readme! Why do I say this?
This problem is often caused by the game
trying to load an esp which is relying on an esm which is not
installed. I have seen this question quite often with people
trying to run a COBL version of one of my houses without the
COBL esm installed.
I do understand that sometimes you forget
(I do all the time) and sometimes it's been ages since you've
played. There's several utilities out there which can view esps
and their masters list. My favorite being Wrye Bash.
http://wrye.ufrealms.net/Wrye%20Bash.html
You can check for Masters and remove them.
NOTE: Only remove them if you know the content of the mod and
are 100% sure that the master dependency is not needed. Back
up your files! If you're new to removing masters, I recommend
Tes4Edit, as it will only remove masters if the esp is not using
material from them.
Q. I keep getting annoying yellow boxes and purple
and black objects! What are these?
A. Either you installed
the mod wrong, files where misplaced in the packaging of the
mod, or your download was incomplete. No matter what the situation,
you are missing those files.
A yellow box of
doom is a missing mesh marker. A purple or black object is a
messing texture for that object.
If the missing
object or texture is caused by a recently installed mod, check
the archive and reinstall the mod if need be. If you're recently
installed a replacer check your archiveinvalidation.txt. If
the mesh or texture is listed there, back up the text and delete
the lines of text which pertain to the missing files. Often
times this fixes the problem.
Q. How do I
uninstall a mod?
A. Open up your
Morrowind launcher, and double click the mod so that it no longer
has a check mark in the box next to it. The mod is now disabled.
If you wish to
delete associated files, you can either use a program designed
for this, or do it the old fashioned way:
1. Re download
the mod.
2. "Reinstall" the mod...only select "Yes to
All" on replacing files.
3. Once your extraction program has placed the files, they will
be highlighted. You may delete these files.
4. Delete the ESP or ESM for the mod
Remember that some
mods may share files. If hard drive space permits, making a
backup of your Data directory is ideal, however this isn't always
probable. Be prepared to reinstall some mods if they shared
a common folder.
Many modders intentionally
choose to not use common folders to avoid such issues, and many
modders will include instructions for un installation of a mod
in their readmes.
You will be given
error messages upon loading your saved game. Select "yes"
and resave.
Q.
I installed a clothing/armor mod, but when I equip it my skin
turns all blotchy and odd. What's wrong?
A.
The outfit or articles you've equipped have body parts which
use textures from a different body mod which you have installed.
If you are running HGEC, make sure that the article you equipped
was designed for HGEC and not UFF or Robert's Female. Or vice
versa.
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Thanks for the amazing
people at TES Adventures for giving this a trial run and looking
this over for me before I added it to the site. You guys are
awesome!
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