Frequently Asked Questions
 
 

Q. May I import your models/textures from Morrowind into Oblivion?

A. Yes, unless otherwise specified by the readme to not use them. I do ask that you give credit to everyone involved in the meshes/textures. Also, Bethesda asks that no models and textures from Morrowind and it's expansions are imported into Oblivion. So please, if you suspect the model was a retextured Bethesda model, don't import it. If it was not, but uses one of Bethesda's textures, please replace that texture with one of your own creation.

Q. May I use your mods in other projects?

A. Yes, unless otherwise specified by the readme. I do ask that you give credit for what you used, even if you modified a texture. If any part of the texture is still noteably mine, I would perfer if you where to still give me credit.

Q. Do I need to notify you if I use your mods in other projects?

A. It's nice, but it is not required. I do like to know from time to time when something's being used, as I still giggle like a school girl over it! Make sure to check the readme first, if it's noted that I would like to give permission or not to use, then please act accordingly!

Q. Do you take requests?

A. If it's something that can be easily done in a short amount of time, I might consider doing it. If you're interested in learning how to fufill the request yourself, you're invited to email me and I'll direct you to links, or any help I can give you. Happy Modding!

Q. Do you take requests to modify your homes?

A. No I'm sorry, I have had to set a strict policy of not modifing any released housing projects for individuals. The reasons being that in the past I did for a few people, and now more and more people want personal requests for various homes. It's very time consuming, and it's not fair to say yes to one person and no to another.

Q. May I upload your mods to another site?

A. Yes you may. However, by doing so you agree to also take responsibilty for also uploading any updates that that mod might need. I reserve the right to spontaneously update my mods at any time.

Q. Do you need contacted if I upload your mods to another site?

A. Nope! By uploading my mods, you take responsibility for them and for keeping up with the updates, not me.

Q. Can I translate your mods to another language?

A. Yes you can. I do ask that you contact me to inform me when you are finished, as I get multi-lingual requests frequently and it's convienant to have links for people. By translating my mods and uploading them, you are taking responsibility to not only upload and manage any possible updates, but to also translate any possible updates.

Q. I can't extract any of your mods! What programs do I need?

A. I tend to use programs that offer higher compression rates to ease downloading time. Many of my mods are in 7zip format and rar format. To extract mods in these formats I recommend:

http://www.7-zip.org

http://www.rarlab.com

Q. Do most of your mods require the Expansions? If so, can I get a version that doesn't require Tribunal and Bloodmoon?

A. Most of my mods do require one or both of the expansions, the information is usually listed in the readme. Versions without the expansions are most likely impossible, as items from the expansions or neccesary script functions have most likely been intergrated into the mod.

Q. I keep getting missing mesh errors, missing sound errors, white sections that should be tetxures, or these horrible yellow boxes with exclamation points? I have messages in my warnings txt. as well. What caused these, and what can I do?

A. This is caused by items not being installed right. To fix, try reinstalling the mod. Or if you need more assistance on installing mods, please read the tutorial on this site. Most of my mods past beta stage have been extensively tested to not have missing items. Please do not contact me unless you have extensively tried to properly install all items yourself. I love to help you, butI do get alot of emails with similar content!

Q. My computer won't run your mods! It's like a slideshow! What can I do? Is there something wrong with the mod?

A. I enjoy making highly detailed cells, and my computer can handle it. However, lots of lighting and items can cause FPS (Frames Per Second) issues on certain systems and game setups. I apologize if you cannot run the mod. Something isn't "wrong" with the mod. You can attempt to fix cells heavy in FPS by removing items via the console, or the Construction Set. I do ask that if you remove items that you don't release the mod.

I should also note that nothing makes me more frustrated than seeing comments like "Korana's mods kill my computer!" or "Don't download that, it's sooooo laggy." FPS is NOT mod dependant, as certain systems run it just fine. Everything can affect your FPS, from texture replacers down to hardware. Please have a bit of respect and don't slander my mods publically because your computer dosen't run them very well, it's just poor form!

Q. May I use your scripts in a mod of mine?

A. Yes, you may. Please rename all variables, globals, and script names to avoid conflict with one of my mods.

Q. I'm looking for a mod you released, but it's not on your site. Where might I find it?

A. I must admit, I'm terrible about updating my site right away. If you're in search of a released project of mine, you are likely to find it at the Official Elder Scrolls Forum, search for Korana and then search my posts.

Q. May I add a link to your site on my webpage?

A. I would be honored! There are also banners and further information in the "Links" section of my webpage.

Q. Would you add a link to my webpage on your site?

A. I'd would indeed! Please see the "Links" section for more information.