Q. May I import your
models/textures from Morrowind into Oblivion?
A. Yes, unless otherwise
specified by the readme to not use them. I do ask that you
give credit to everyone involved in the meshes/textures. Also,
Bethesda asks that no models and textures from Morrowind and
it's expansions are imported into Oblivion. So please, if
you suspect the model was a retextured Bethesda model, don't
import it. If it was not, but uses one of Bethesda's textures,
please replace that texture with one of your own creation.
Q. May I use your
mods in other projects?
A. Yes, unless otherwise
specified by the readme. I do ask that you give credit for
what you used, even if you modified a texture. If any part
of the texture is still noteably mine, I would perfer if you
where to still give me credit.
Q. Do I need to notify
you if I use your mods in other projects?
A. It's nice, but it
is not required. I do like to know from time to time when
something's being used, as I still giggle like a school girl
over it! Make sure to check the readme first, if it's noted
that I would like to give permission or not to use, then please
act accordingly!
Q. Do you take requests?
A. If it's something
that can be easily done in a short amount of time, I might
consider doing it. If you're interested in learning how to
fufill the request yourself, you're invited to email me and
I'll direct you to links, or any help I can give you. Happy
Modding!
Q. Do you take requests
to modify your homes?
A. No I'm sorry, I have
had to set a strict policy of not modifing any released housing
projects for individuals. The reasons being that in the past
I did for a few people, and now more and more people want
personal requests for various homes. It's very time consuming,
and it's not fair to say yes to one person and no to another.
Q. May I upload your
mods to another site?
A. Yes you may. However,
by doing so you agree to also take responsibilty for also
uploading any updates that that mod might need. I reserve
the right to spontaneously update my mods at any time.
Q. Do you need contacted
if I upload your mods to another site?
A. Nope! By uploading
my mods, you take responsibility for them and for keeping
up with the updates, not me.
Q. Can I translate
your mods to another language?
A. Yes you can. I do
ask that you contact me to inform me when you are finished,
as I get multi-lingual requests frequently and it's convienant
to have links for people. By translating my mods and uploading
them, you are taking responsibility to not only upload and
manage any possible updates, but to also translate any possible
updates.
Q. I can't extract
any of your mods! What programs do I need?
A. I tend to use programs
that offer higher compression rates to ease downloading time.
Many of my mods are in 7zip format and rar format. To extract
mods in these formats I recommend:
http://www.7-zip.org
http://www.rarlab.com
Q. I keep getting
missing mesh errors, missing sound errors, white sections
that should be tetxures, or these horrible yellow boxes with
exclamation points? I have messages in my warnings txt. as
well. What caused these, and what can I do?
A. This is caused by
items not being installed right. To fix, try reinstalling
the mod. Or if you need more assistance on installing mods,
please read the tutorial on this site. Most of my mods past
beta stage have been extensively tested to not have missing
items. Please do not contact me unless you have extensively
tried to properly install all items yourself. I love to help
you, butI do get alot of emails with similar content!
Q. My computer won't
run your mods! It's like a slideshow! What can I do? Is there
something wrong with the mod?
A. I enjoy making highly
detailed cells, and my computer can handle it. However, lots
of lighting and items can cause FPS (Frames Per Second) issues
on certain systems and game setups. I apologize if you cannot
run the mod. Something isn't "wrong" with the mod.
You can attempt to fix cells heavy in FPS by removing items
via the console, or the Construction Set. I do ask that if
you remove items that you don't release the mod.
I should also note that
nothing makes me more frustrated than seeing comments like
"Korana's mods kill my computer!" or "Don't
download that, it's sooooo laggy." FPS is NOT mod dependant,
as certain systems run it just fine. Everything can affect
your FPS, from texture replacers down to hardware. Please
have a bit of respect and don't slander my mods publically
because your computer dosen't run them very well, it's just
poor form!
Q. May I use your
scripts in a mod of mine?
A. Yes, you may. Please
rename all variables, globals, and script names to avoid conflict
with one of my mods.
Q. I'm looking for
a mod you released, but it's not on your site. Where might
I find it?
A. I must admit, I'm
terrible about updating my site right away. If you're in search
of a released project of mine, you are likely to find it at
the Official
Elder Scrolls Forum, search for Korana and then
search my posts.
Q. May I add a link
to your site on my webpage?
A. I would be honored!
There are also banners and further information in the "Links"
section of my webpage.
Q. Would you add a
link to my webpage on your site?
A. I'd would indeed!
Please see the "Links" section for more information.